Abstract

Usage of technology in educational settings is becoming a standard for 21st century’s learners. Flipped classroom presents an entirely new learning environment based on technology for students, thus requiring different research for establishing effective learning and teaching.This paper aimed to explore usability of flipped classroom in higher education from the perspective of students’ experience. The study participants are undergraduate students who are enrolled department of primary education in faculty of education. In study used a mixed-method to answer research questions. Students were post tested on usage of flipped classroom model in the frame of instructional materials attitude. And, focus group interview used to get students’ perceptions. One of the more significant findings to emerge from this study is that students’ attitude toward the flipped classroom were positive. The second major finding was that flipped classroom model is effective on: (1) Instruction and learning environment, (2) Individual changes.

Highlights

  • Using technology in educational settings is becoming a standard for 21st century’s learners

  • It is important to designing learning environment through to students need

  • Students were post tested on usage of flipped classroom model in the frame of instructional materials attitude

Read more

Summary

Introduction

Using technology in educational settings is becoming a standard for 21st century’s learners. In twenty-first century, there is a trend toward usage of digital resources and communication tools in education (Kong, 2015) These tools provide teachers to help students exemplify and understand concepts through animations or various computer models, and it gives chance teachers and students to make contact with peers and experts anywhere on the world (Zucker, 2008). It is one of the important goal in higher education in the 21st century to reform teacher education programs through the establishing the active learning environments that support students learning (Keengwe, Onchwari, & Onchwari, 2009). In the context of education software were clicking words, symbols, interactive simulation, interactive hes.ccsenet.org

Objectives
Methods
Results
Conclusion
Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.