Abstract

While recent research on Brain-Computer Interfaces (BCI) has highlighted their potential for many applications, they remain barely used outside laboratories. The main reason is their lack of robustness. Indeed, with current BCI, mental state recognition is usually slow and often incorrect. Spontaneous BCI (i.e., mental imagery-based BCI) often rely on mutual learning efforts by the user and the machine, with BCI users learning to produce stable ElectroEncephaloGraphy (EEG) patterns (spontaneous BCI control being widely acknowledged as a skill) while the computer learns to automatically recognize these EEG patterns, using signal processing. Most research so far was focused on signal processing, mostly neglecting the human in the loop. However, how well the user masters the BCI skill is also a key element explaining BCI robustness. Indeed, if the user is not able to produce stable and distinct EEG patterns, then no signal processing algorithm would be able to recognize them. Unfortunately, despite the importance of BCI training protocols, they have been scarcely studied so far, and used mostly unchanged for years. In this paper, we advocate that current human training approaches for spontaneous BCI are most likely inappropriate. We notably study instructional design literature in order to identify the key requirements and guidelines for a successful training procedure that promotes a good and efficient skill learning. This literature study highlights that current spontaneous BCI user training procedures satisfy very few of these requirements and hence are likely to be suboptimal. We therefore identify the flaws in BCI training protocols according to instructional design principles, at several levels: in the instructions provided to the user, in the tasks he/she has to perform, and in the feedback provided. For each level, we propose new research directions that are theoretically expected to address some of these flaws and to help users learn the BCI skill more efficiently.

Highlights

  • Brain-Computer Interfaces (BCI) are communication systems that enable users to send commands to a computer by using only their brain activity, this activity being generally measured using ElectroEncephaloGraphy (EEG) [see McFarland and Wolpaw (2011) for a review]

  • Based on a study of educational psychology and instructional design research papers, we have highlighted that BCI training approaches were very likely to be inappropriate and may benefit from multiple improvements that could increase BCI performances and reduce BCI illiteracy/inefficiency

  • We have identified the flaws of BCI training protocols from the perspective of instructional design and proposed some suggestions that are theoretically expected to address these flaws and make BCI training more efficient

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Summary

INTRODUCTION

Brain-Computer Interfaces (BCI) are communication systems that enable users to send commands to a computer by using only their brain activity, this activity being generally measured using ElectroEncephaloGraphy (EEG) [see McFarland and Wolpaw (2011) for a review]. The machine learning approach, in which the EEG decoder/classifier is optimized on examples of EEG signals collected from the user while he/she performs the targeted mental tasks With this approach the training time before the user can control the BCI is much shorter (about 20 min for 2 classes), see, e.g., (Millán et al, 2002; Blankertz et al, 2006). These two approaches differ in the way the decoder works (fixed vs optimized on EEG data) and on the instructions provided to the user (e.g., moving the cursor by modulating brain activity in a way to be identified vs performing a given mental task), but the remaining elements of the training approaches are roughly similar. The same protocol is usually repeated until the user has learnt the BCI skill, i.e., until he/she has achieved a given performance, usually in terms of rate of correct mental state recognition

RESEARCH ON ALTERNATIVE HUMAN TRAINING PROTOCOLS FOR BCI
FLAWS IN BCI TRAINING PROTOCOLS
Findings
CONCLUSION
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