Abstract
FlashPoint is a simulation-game constructed as a teaching-tool for the topics of conflict analysis and resolution, collaboration, negotiation, mediation and public international law. It is set in a scenario that is primarily fictitious – but still blends in and incorporates real events, history and detail, forming a ‘pseudo-reality’: a situation familiar enough to spark interest, motivation and identification, yet controlled and delineated to allow for maximum learning and skill-building. Set, as it is, in a scenario right out of today’s headlines - the ongoing upheaval in Syria - it offers students the sense of applying their analysis and skills to real-world problems. The background scenario depicts a fictional dispute between Turkey and Syria, over a developing humanitarian crisis occurring in a piece of land claimed by both countries. Underlying this presenting issue is a broad range of international, national and local interests, which must be resolved in order for a peaceful solution to be reached. However, power imbalances, as well as time pressure, present major obstacles to resolution. A team of UN mediators convenes negotiating teams from each country, in an attempt to reach a negotiated settlement. The document contains all role information necessary to conduct the simulation, as well as a comprehensive teacher's guide.
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