Abstract

We study the solution of time-varying Nash equilibrium seeking and tracking problems in non-cooperative games via nonsmooth, model-based and model-free algorithms. Specifically, for potential and non-potential games, we derive tracking bounds for the actions of the players with respect to the Nash Equilibrium Trajectory (NET) of the game using the property of fixed-time input-to-state stability. We show that, in the model-based case, traditional pseudo-gradient flows achieve only exponential tracking with a residual error that is proportional to the time-variation of the NET. In contrast, exact and fixed-time tracking can be achieved by using nonsmooth dynamics with discontinuous vector fields. For continuous but non-Lipschitz dynamics, we show that the residual tracking error can be dramatically decreased whenever the learning gains of the dynamics exceed a particular threshold. In the model-free case, we derive similar semi-global practical input-to-state stability bounds using multi-time scale tools for nonsmooth systems.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.