Abstract

Electrovibration holds great potential for creating vivid and realistic haptic sensations on touchscreens. Ideally, a designer should be able to control what users feel independent of the number of fingers they use, the movements they make, and how hard they press. We sought to understand the perception and physics of such interactions by determining the smallest 125 Hz electrovibration voltage that 15 participants could reliably feel when performing four different touch interactions at two normal forces. The results proved for the first time that both finger motion and contact by a second finger significantly affect what the user feels. At a given voltage, a single moving finger experiences much larger fluctuating electrovibration forces than a single stationary finger, making electrovibration much easier to feel during interactions involving finger movement. Indeed, only about 30% of participants could detect the stimulus without motion. Part of this difference comes from the fact that relative motion greatly increases the electrical impedance between a finger and the screen, as shown via detailed measurements from one individual. By contrast, threshold-level electrovibration did not significantly affect the coefficient of kinetic friction in any conditions. These findings help lay the groundwork for delivering consistent haptic feedback via electrovibration.

Highlights

  • The results proved for the first time that both finger motion and contact by a second finger significantly affect what the user feels

  • Researchers worldwide want to discover how to generate compelling tactile sensations on touchscreens to improve the usability of mobile devices, automotive control panels and many other interactive products

  • When an alternating voltage is applied to the conductive layer of a touchscreen, a periodic attractive force is generated between its surface and the user’s finger

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Summary

Introduction

Researchers worldwide want to discover how to generate compelling tactile sensations on touchscreens to improve the usability of mobile devices, automotive control panels and many other interactive products. One technique for generating such sensations is using electrostatic actuation to control the interaction forces between the screen and the finger-pad of the user [1]. One needs to apply high input voltages (50–150 V peak) to generate a notable tactile sensation, the required current intensity is low [2]. Electrovibration requires less power than methods that mechanically vibrate the screen to generate a tactile cue. The electrostatic force occurs at the finger contact location, and it does not propagate vibration waves through the entire touchscreen or handheld device [1,3].

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