Abstract

In forms of physical recreation associated with ‘wilderness experiences’, such as backcountry hiking or mountain climbing, technology is omnipresent. As a result, some may wonder whether genuine wilderness experiences are possible. In this essay, I argue that wilderness experiences are possible and that they can be enhanced through games. That is, I contend there are often physically challenging aspects to wilderness experiences that certain games can help to promote. This analysis will stress the fact that Bernard Suits delineated two comparable but distinct ways to engage in games. Following Suits’s logic, I explain how ‘literal skills’ like walking or climbing can function as the ‘constitutive skills’ of games. I then consider how games predicated on ‘literal skills’ can help promote the meanings available in wilderness experiences.

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