Abstract

With many gaming AI being developed and being able to defeat top human players in recent years, AI has once again become the hottest topic in research and even in our daily life. This paper also researches on gaming AI and chess. Instead of using deep learning and the Monte Carlo Search algorithm, this paper focuses on the opening only with multi-armed bandit algorithms to find the best moves and opening. Specifically, the method used in this paper is epsilon greedy and Thompson sampling. The dataset used in this paper is from Kaggle. This paper considers each move as a set of choices one needs to make and considers the big picture as a multi-armed bandit problem. This paper aims to develop a relative best strategy to counter those opening or make changes to a disadvantaged situation.

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