Abstract

This paper discusses the use of early prototypes in the quest for serendipitous ideas and unexpected insights in design teams. Serendipity is a common goal in improvisational performances such as music and theatre, which deal with extemporaneous and uncertain situations. Improvisation is then introduced to a method of collaborative early prototyping (CEP) as a means to coordinate serendipity in design process. This paper sets to scrutinize a design team performing new ideas in studio environment supplied with documents, laptops, tools and materials to build 3D models. It is found that the rules of improvisation practices have an intricate correlation with the modes of collaborative prototyping. Arguably, serendipity requires ordered action through storytelling, augmented prototyping performance and the use of touchpoints that likely validate and authenticate individual performance. These resultants are discussed and related for future research.

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