Abstract

Agent-based modeling (ABM) is a powerful paradigm to gain insight into social phenomena. One area that ABM has rarely been applied is coalition formation. Traditionally, coalition formation is modeled using cooperative game theory. In this paper, a heuristic algorithm is developed that can be embedded into an ABM to allow the agents to find coalition. The resultant coalition structures are comparable to those found by cooperative game theory solution approaches, specifically, the core. A heuristic approach is required due to the computational complexity of finding a cooperative game theory solution which limits its application to about only a score of agents. The ABM paradigm provides a platform in which simple rules and interactions between agents can produce a macro-level effect without the large computational requirements. As such, it can be an effective means for approximating cooperative game solutions for large numbers of agents. Our heuristic algorithm combines agent-based modeling and cooperative game theory to help find agent partitions that are members of a games' core solution. The accuracy of our heuristic algorithm can be determined by comparing its outcomes to the actual core solutions. This comparison achieved by developing an experiment that uses a specific example of a cooperative game called the glove game. The glove game is a type of exchange economy game. Finding the traditional cooperative game theory solutions is computationally intensive for large numbers of players because each possible partition must be compared to each possible coalition to determine the core set; hence our experiment only considers games of up to nine players. The results indicate that our heuristic approach achieves a core solution over 90% of the time for the games considered in our experiment.

Highlights

  • The Collins’ and Frydenlund’s algorithm was never formally compared to the actual cooperative game theory core set, though a primary analysis shows that it is not proficient at achieving core partitions

  • The results focus on the comparison of the e ectiveness of the two algorithms

  • Figure shows the percentage of times the original Collins-Frydenlund algorithm reached a coalition structure that is a member of the core solution set

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Summary

Introduction

Cooperative game theory is o en used to study strategic coalition formation, but solving games involving a significant number of players (agents) is computationally intractable (Chalkiadakis et al a). We intend to show one possible approach to approximating strategic coalition formations in an agent-based model. . The research presented in this paper involves concepts from cooperative game theory, hedonic game version of the glove game, a simple market economy game. We provide a discussion on attempts to approximate a cooperative game theory concepts, i.e., core stability, in ABM. This background provides some of the theoretical foundations for the model used in this research that is discussed in the method section of this paper

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