Abstract

This paper describes the design and implementation of a student centered course in advanced undergraduate computer graphics. Instead of providing students with all necessary background before exposing them to recent research, students start with the latest SIGGRAPH proceedings and discover what topics they need to learn to understand them. The power of the group of students is exploited by having each student write a tutorial on one of the topics. Students then trade these written tutorials before being tested on the SIGGRAPH papers themselves. The course aims to nurture lifelong learning skills as well as an understanding of state of the art methods in computer graphics.

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