Abstract
An algorithm is presented which fills contours described by a set of pixels whose locations are given in unsorted linear quadtree (LQT) form. Each pixel requires an associated blocking code which determines locally in which direction the region should grow. The technique takes advantage of some observations in LQT code arithmetic to determine if the boundary pixels fall on the edges or vertices of lower resolution LQT cells. This information allows for the automatic determination of boundary cells after the pixels have been inserted into a regular quadtree. Remaining uncoloured cells are coloured using conventional techniques. The algorithm compares favourably with existing LQT filling algorithms both in time and space complexity.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.