Abstract

The fatness of fat characters in screen media, video games included, is well understood on an aesthetic level. However, this research asks: Is there a mechanical dimension to the fatness of these characters? Fighting games, with their need for common toolsets among playable characters, offer a useful ground to explore that question. While the characters in this study did not exhibit a “mechanical fatness,” they do reveal that certain combinations of aesthetic fatness with gameplay mechanics may offer a potential site of resistance to the pervasive fatphobic tropes present in video games.

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