Abstract

We explored the destabilizing effect of visual field motion as the base of support (BOS) and the field of view (FOV) were narrowed. Visual field motion was achieved using an immersive virtual environment (scene) that moved realistically with head motion (natural motion) and translated sinusoidally at 0.1Hz in the fore-aft direction (augmented motion). Natural motion was presented in stereo while augmented motion was presented in both stereo and non-stereo. Subjects viewed scene motion under wide (90 degrees and 55 degrees in the horizontal and vertical directions) and narrow (25 degrees in both directions) FOV conditions while standing flatfooted (100% BOS) and on two blocks (45% and 35% BOS). Head and whole body center of mass (COM) and ankle angle root mean square (RMS) were determined as were head, whole body, and shank COM FFTs. During natural motion, the primary effect emerged in the head RMS which was significantly smaller with a 35% BOS and the wide FOV compared to the narrow FOV. However, the primary effect of augmented motion emerged in the power analysis of head and whole body COM which significantly increased with the wide FOV for a 35% BOS compared to 100% BOS. Statistical analysis indicated an effect of BOS on depth perception for head and whole body RMS; however, post hoc comparisons revealed no significant differences between stereo and non-stereo augmented motion. We conclude that reducing the BOS increased reliance on peripheral visual information to stabilize the head in space even when the augmented visual motion promoted postural instability.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call