Abstract

The study of the psychological characteristics of gamers is an actual task for scientists associated with the rapid spread of gadgets, an increase in the number of gamers and the number of people with problems with addictive behavior from video games. The aim of this work is to study personality traits in people with different levels of computer gaming activity. The study involved 162 people aged 18 to 30, of whom 36 were women. The respondents were offered an electronic questionnaire, which included the Leonhard-Smishek Characterological Questionnaire, the adapted Chen Internet addiction scale, the Big Five questionnaire, Osgood's semantic differential, and the Behavioral self-regulation questionnaire. Data analysis was carried out using the Pearson linear correlation coefficient and the Mann-Whitney test. Calculations were performed in IBM SPSS Statistics. The results of people with a high level of dependent behavior are characterized by ambivalence: a low level of self-control and responsibility is combined with the presence of pedantry; a subjective assessment of oneself as a kinder, unselfish and honest person is adjacent to the characterization of oneself as more hostile and callous. The results obtained allowed us to make an assumption about the possibility of dividing the group of addicts into two subgroups: open, extroverted, hyperthymic, talkative people with a high rate of withdrawal syndrome and tolerance; people are introverted, closed, silent, with intrapersonal problems and health problems.

Highlights

  • IntroductionThe computer games industry has become one of the largest entertainment industries, and this has happened due to technological progress and the growth in the quality of games, and thanks to new psychological and marketing mechanisms used by publishers to attract as many players as possible for as long as possible

  • The computer games industry has become one of the largest entertainment industries, and this has happened due to technological progress and the growth in the quality of games, and thanks to new psychological and marketing mechanisms used by publishers to attract as many players as possible for as long as possible.The mechanics and quality of the games allow you to watch with interest both the competitions and the usual gameplay

  • We will designate the group with the minimum risk of addiction as “Independent”, the group of respondents prone to the emergence of addictive behavior “Inclined”, and the group of respondents with a developed addiction and a stable pattern of addictive behavior will be designated as “Addicts”

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Summary

Introduction

The computer games industry has become one of the largest entertainment industries, and this has happened due to technological progress and the growth in the quality of games, and thanks to new psychological and marketing mechanisms used by publishers to attract as many players as possible for as long as possible. The mechanics and quality of the games allow you to watch with interest both the competitions and the usual gameplay. Plot, balance - all this makes games a real sport with a growing audience. Many researchers find a connection between addictive behavior and some personality traits and character. In some works, the following types of relationships between personality traits and play activity and addictive behavior were noted

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