Abstract
Owing to cloud computing Virtual Reality (cloud-VR), a note PC or tablet with no need for a high spec GPU can be used for sharing a 3D virtual space in a synchronous distributed type design meeting. This research investigates the users eye movements and optimization of the GUI of cloud-VR during a distributed and synchronized VR meeting. Firstly, a townscape design support system based on cloud-VR was constructed. Then, a 30-minute experiment was executed with eight subjects who wore an eye-tracking system. In conclusion, it was effective to use the eye-tracking system because meeting participants could discuss while confirming each otherÂs eye direction in an actual distributed and synchronized VR meeting. In scenes where a reviewer listened to a presenterÂs explanation, the tendency to look at VR contents other than operation commands was observed. On the other hand, the tendency to look at operation commands about viewpoints, such as Âwalk-through and Âjump to an important viewpoint location, was observed in scenes about which a reviewer argued with a presenter.
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