Abstract

<p>目的:探討體感式電玩結合高強度間歇運動對不同年齡層之血乳酸、心跳率、運動負荷量與運動情緒之效果。方法:本研究以有規律運動習慣之8位成年人與8位高齡者為研究對象,採橫斷面研究設計,並執行以任天堂switch健身環大冒險遊戲所設計之運動,進行8組20秒,強度為盡最大努力,每組間隔休息30秒,總時間為380秒。於運動前、運動中與運動後5分鐘、10分鐘檢測血乳酸、心跳率、運動自覺量表與運動情緒,計算運動負荷量,並以二因子混合設計分析收集數據,並計算效果量。結果:1. 血乳酸:兩組的血乳酸皆超過4 mmol/L,顯示運動強度達高強度,且成年人在運動中第4、8趟與運動後5、10分鐘皆顯著高於高齡者;2. 心跳率:運動期間,兩組的心跳率皆超過85%最大心跳率推估值,而成年人顯著高於高齡者;3. 運動負荷量:兩組間客觀與主觀的運動負荷量皆無顯著差異;4. 運動情緒:兩組在運動情緒之活力與疲勞分數上皆無顯著差異。結論:成年人和高齡者皆可利用體感式電玩搭配高強度間歇運動達到預期的高強度運動負荷,故可作為運動課程編排參考,以達到運動多元化。</p> <p> </p><p>Purpose: This study aimed to investigate the effects of combining exergaming with high-intensity interval exercise (HIIE) on blood lactate levels, heart rate, exercise load, and mood state in different age groups. Methods: A cross-sectional study design was employed, and 8 young adults and 8 older adults, all with regular exercise habits, were recruited. The participants executed a HIIE program using the Nintendo Switch fitness ring adventure, comprising 8 sets of 20-second maximum-effort intervals followed by 30 second of rest, totaling 380 seconds of exercise. Blood lactate levels, heart rate, rating of perceived exertion (RPE) scale, and profile of mood states (POMS) were assessed before, during, and 5 and 10 minutes after the exercise. Exercise load was calculated based on the collected data. The data were analyzed using a two-way mixed-design analysis of variance. Results: 1. Blood lactate levels: The concentration of blood lactate in both groups showed an increase over 4 mmol/L during HIIE program, indicating the high exercise intensity. The young adult group exhibited significantly higher blood lactate levels than the older adult group at the 4th, 8th exercise bouts, and 5 and 10 minutes after exercise. 2. Heart rate: During the exercise, heart rates of both groups exceeded 85% of the estimated maximum heart rate (HRmax), with significantly higher rates observed in the young adult group compared to the older adult group. 3. Exercise load: There were no significant differences in objective (%HRmax) and subjective (RPE scores) exercise load between the groups. 4. Mood state: Both groups showed no significant differences in vigor and fatigue scores on the POMS. Conclusion: To diversify exercise options, combining exergaming with HIIE when designing an exercise program could be an option in both young and older individuals.</p> <p> </p>

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