Abstract

Parkinson’s disease (PD) is a neurodegenerative condition often associated with reduced balance and gait control. Virtual reality (VR) is a promising intervention for enhancing rehabilitation efficiency and may assist in overcoming functional limitations. The objective of this study was to evaluate the feasibility, safety and efficacy of a 5-weeks VR intervention in increasing mobility smoothness in participants with PD. Participants were assessed using functional mobility tasks - Timed Up and Go (TUG) and 10-meter walking test (10MWT) and cognitive function tests. A total of 23 participants with a diagnosis of PD were randomly assigned to groups of VR or control interventions. In the VR group, for each session, participants received a VR–based balance training, for 20 minutes, preceded by 8 minutes of total body warm-up (total of 10 sessions over five weeks). Participants in the control group received 20 minutes of psychoeducation without a structured exercise program (twice a week). All screened participants engaged and completed a total of 10 VR-based intervention sessions. VR-based balance training caused no significant improvement in mobility smoothness for TUG or 10MWT (p > 0.05). Similarly, cognitive function was not affected by the VR intervention (p > 0.05). The outcomes of this study suggest that ten-twenty minutes of VR-based intervention is a feasible and safe rehabilitation activity. However, it was insufficient to promote improvement in mobility smoothness and cognitive function in participants with PD. A combination of task-specific training in the virtual and physical environments is warranted for future study designs.

Highlights

  • Parkinson’s disease is one of the most common neurodegenerative disorders worldwide (Bellou et al, 2016), which is associated with motor and cognitive impairments

  • We found that participants with Parkinson’s disease (PD) and freezing of gait (FOG) presented reduced smoothness compared to healthy controls

  • For spectral arc length (SPARC) metrics, we found a group effect only for SPARC linear total, where Virtual reality (VR) participants presented greater smoothness compared to the control group (Supplementary Figure 2C, Supplementary Table 3)

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Summary

Introduction

Parkinson’s disease is one of the most common neurodegenerative disorders worldwide (Bellou et al, 2016), which is associated with motor and cognitive impairments. Virtual reality (VR) is a relatively new technology used by researchers to explore novel and optimized rehabilitation and training strategies (Imam and Jarus, 2014; Weiss et al, 2014; Flores et al, 2018). In such VR-based rehabilitation, patients are immersed in interactive scenarios mimicking real-world environments, and this immersion may offer a more straightforward transfer from the rehabilitation to activities of daily living (Rose et al, 2000; Schultheis and Rizzo, 2001). VR has been used for rehabilitation following stroke (Souza Barbosa de et al, 2011; Imam and Jarus, 2014), cerebral palsy (Ravi et al, 2017), and several neurodegenerative disorders (Dockx et al, 2016; Doniger et al, 2018; Maggio et al, 2019), including PD

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