Abstract

ObjectivesTo develop a paediatric radiology themed escape room session for undergraduate education and secondly, to determine participant satisfaction and improvement in knowledge.MethodsA paediatric radiology escape room with accompanying tutorial was developed around key learning objectives set within the RCR and ESR undergraduate curriculum. Students were recruited from two different universities and undertook the escape room themed teaching. An 8-question single best answer (SBA) test was completed before, immediately after and at 2 weeks post-teaching to determine participant improvement and retention of knowledge. The general feedback was also collected.ResultsThe escape room sessions were held three times, for 19 students (6–7 students per session). All groups completed the escape room in ≤ 20 min. Students enjoyed the experience, assigning an average satisfaction score of 9.4/10 (range 7–10). The majority (17/19, 89.5%) preferred this method of teaching to a lecture-based tutorial alone, although all said they found the tutorial component useful. For the SBA test, there was an average increase in 3.6 marks (range 1–6 marks) per participant between before and after the escape room. This improved knowledge was mostly sustained after 2 weeks, with an average increase of 3.4 marks difference (range 1 to 6) per participant compared to before the teaching.ConclusionsA paediatric radiology themed escape room is a feasible teaching method, enjoyed by participants and associated with an increase in radiological knowledge. Further work with larger sample size and direct comparison with other traditional teaching methods is required.

Highlights

  • IntroductionThe use of interactive teaching and games in healthcare education has a positive impact on the learning process [1], with most junior doctors and undergraduate students stating a preference for a small group, interactive teaching for radiological education [2, 3]

  • Improvement in paediatric radiology knowledge was maintained after the teaching

  • The use of interactive teaching and games in healthcare education has a positive impact on the learning process [1], with most junior doctors and undergraduate students stating a preference for a small group, interactive teaching for radiological education [2, 3]

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Summary

Introduction

The use of interactive teaching and games in healthcare education has a positive impact on the learning process [1], with most junior doctors and undergraduate students stating a preference for a small group, interactive teaching for radiological education [2, 3]. The ‘escape room’ concept has emerged as a novel method for delivering interactive teaching. Liu et al Insights into Imaging (2020) 11:50 commonly present to introduce an element of stress, excitement and competition. This teaching method has been shown to be feasible and enjoyable when developed and tested on radiology trainees [6], as well as undergraduate students on a variety of healthcare topics (e.g. nursing [7, 8], pharmacy [9], surgery [10, 11] and dermatology [12])

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