Abstract

We investigate path planning algorithms that are based on level set methods for applications in which the environment is static, but where an a priori map is inaccurate and the environment is sensed in real-time. Our principal contribution is not a new path planning algorithm, but rather a formal analysis of path planning algorithms based on level set methods. Computational costs when planning paths with level set methods are due to the creation of the level set function. Once the level set function has been computed, the optimal path is simply gradient descent down the level set function. Our approach rests on the formal analysis of how value of the level set function changes when the changes in the environment are detected. We show that in many practical cases, only a small domain of the level set function needs to be re-computed when the environment changes. Simulation examples are presented to validate the effectiveness of the proposed method.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.