Abstract

Space Filling Curves (SFC) are particularly useful in linearization of data living in two and three dimensional spaces and have been used in a number of applications in scientific computing, and visualization. Interestingly, octrees, another versatile data structure in computer graphics, can be viewed as multiple SFCs at varying resolutions, albeit with parent-child relationship.In this paper we provide a parallel implementation of SFCs and octrees on GPUs that rely on algorithms designed to minimize or eliminate communications.

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