Abstract

This paper describes an efficient method to make individual faces for animation from several possible inputs. We present a method to reconstruct a three-dimensional (3D) facial model for animation from two orthogonal pictures taken from front and side views, or from range data obtained from any available resources. It is based on extracting features on a face in a semiautomatic way and modifying a generic model with detected feature points. Then fine modifications follow if range data is available. Automatic texture mapping is employed using an image composed from the two images. The reconstructed 3D-face can be animated immediately with given expression parameters. Several faces by obtained one methodology applied to different input data to get a final animatable face are illustrated.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.