Abstract

We show that dynamic graph algorithms are amenable to parallelism on graphics processing units (GPUs). Evolving graphs such as social networks undergo structural updates, and analyzing such graphs with the existing static graph algorithms is inefficient. To deal with such dynamic graphs, we present techniques to (i) represent evolving graphs, (ii) amortize the processing cost over multiple updates, and (iii) optimize graph analytic algorithms for GPUs. We illustrate the effectiveness of our proposed mechanisms with three dynamic graph algorithms: dynamic breadth-first search, dynamic shortest paths computation and dynamic minimum spanning tree maintenance. In particular, we show that the dynamic processing is beneficial up to a certain percentage of updates beyond which a static algorithm is more efficient.

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