Abstract

The 3D extension of High Efficiency Video Coding (3D-HEVC) has been adopted as the emerging 3D video coding standard to support the multi-view video plus depth map (MVD) compression. In the joint model of 3D-HEVC design, the exhaustive mode decision is required to be checked all the possible prediction modes and coding levels to find the one with least rate distortion cost in depth map coding. Furthermore, new coding tools (such as depth-modeling mode (DMM) and segment-wise depth coding (SDC)) are exploited for the characteristics of depth map to improve the coding efficiency. These achieve the highest possible coding efficiency to code depth map, but also bring a significant computational complexity which limits 3D-HEVC from real-time applications. In this paper, we propose a fast depth map mode decision algorithm for 3D-HEVC by jointly using the correlation of depth map-texture video and the edge information of depth map. Since the depth map and texture video represent the same scene at the same time instant (they have the same motion characteristics), it is not efficient to use all the prediction modes and coding levels in depth map coding. Therefore, we can skip some specific prediction modes and depth coding levels rarely used in corresponding texture video. Meanwhile, the depth map is mainly characterized by sharp object edges and large areas of nearly constant regions. By fully exploiting these characteristics, we can skip some prediction modes which are rarely used in homogeneity regions based on the edge classification. Experimental results show that the proposed algorithm achieves considerable encoding time saving while maintaining almost the same rate-distortion (RD) performance as the original 3D-HEVC encoder.

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