Abstract

The computer-generated hologram (CGH) is an ideal 3D technology that can satisfy all the physiological factors of the human eye (such as binocular parallax, focus adjustment and convergence etc.) by simulating the recording part of traditional optical holography with a computer. CGH has a lot of advantages such as being able to be used for animation. However, it also has many disadvantages, and one of them is the large amount of calculation. A saccade is one of a very rapid movement of human eye, and also, it is an ability of the eye to quickly and accurately move from one target to another. This is very critical for reading and involves very precise and specific eye movements. Saccades normally happen at a frequency of 2 - 8 times per second in daily life without our being conscious, and their peak angular speed can reach 900 degrees/second. However, saccades can also be initiated by an expected stimulus such as looking from one object to another, and they last from 20 - 200 ms depending on their amplitude. In addition, our visual information is suppressed while saccade occurs. In this paper, to realize the fast calculation of CGHs, a new method is proposed that uses saccades to reduce the amount of CGH calculation without any negative effects on observers viewing CGH reconstruction images. We increased high-speed calculation by at least 4 times through Fresnel zone plate limitation and 4.64 times through saccade suppression.

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