Abstract

Fast and accurate simulations of isotopic inventory are of fundamental importance to the conceptual design, refueling, and disposal of fuel from nuclear power plants (NPP). The determination of the fuel’s isotopic composition requires a high computational effort arising from the complexity of solving the large system of coupled ordinary differential equations (ODE’s). The system of ODE’s is related to the physical mesh, fuel and coolant temperatures, time history of power, previous isotopic concentrations, and radioactive decay chains under analysis. This study surveys two methods used to simulate fuel burn-up on pressurized water reactors (PWR) implemented in Graphics Processor Unit (GPU). The accuracy of methods was also studied, by comparing the inventory simulation of one cycle burn-up looking for the benchmark obtained from Chebyshev Rational Approximation Method (CRAM), and shows the Square-Root-Mean-Error (SRME) less than 0.0001%. A performance comparison of sequential version and GPU methods exhibit a speed improvement exceeding one hundred times.

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