Abstract

When today's commuters in the train or in a car want to access the Internet, they see themselves restricted to simple web surfing or e-mail. Interactive multimedia services, like online gaming or video conferencing are still unavailable to them, even with promising new technologies like UMTS or WiMAX. The impact of high bit rate multimedia traffic on the access network and aggregation network is an important topic, that has not been addressed in enough detail before. We designed a network architecture for offering these multimedia services to fast moving users. We refer to the overall network architecture as the FAMOUS network architecture, which consists of two parts: (i) an access network part which has to deal with large number of users, asking for a high bandwidth, while experiencing a high handoff frequency and (ii) an aggregation network part which has to deal with dynamic tunnels of very high bandwidth, while experiencing a low handoff frequency. In this paper, we detail the FAMOUS architecture, together with optimized handoff strategies, an optical switching architecture, a design methodology for dimensioning aggregations networks and automatic tunnel pre-configuration and activation. Moreover, performance results of these mentioned aspects will be presented.

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