Abstract

Reconstructing 3D models from a single image has numerous applications in fields such as VR/AR, medical imaging, and gaming. However, most mesh-based methods are limited by the use of 0-genus initial templates, which makes it difficult to reconstruct 3D meshes with complex topologies. Additionally, existing methods often prioritize reconstructing the overall shape and neglect to study local meshes with varying curvatures, resulting in a lack of correct and detailed local features in the generated meshes. This paper proposes a 3D reconstruction framework that transitions from global to local and incorporates MLP and GCN. The framework introduces a mesh pruning strategy under a 2D hole constraint to restore the correct mesh topology. Moreover, the framework fine-tunes local details by separately learning corresponding mapping functions on high-frequency and low-frequency local extended patches. The experiment with the proposed network on the ShapeNet dataset shows that the network has a CD value of 1.763 and an F-score of 85.40. The results from extensive experiments demonstrate that our proposed method outperforms existing methods in topology correction and local detail reconstruction.

Full Text
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