Abstract

BackgroundStudies have shown that functional strength and balance exercises can reduce the risk of falling in older people if they are done on a regular basis. However, the repetitive nature of these exercises; combined with the inherent lack of feedback of progress may discourage seniors from exercising in the home, thereby rendering such an intervention ineffective. This study hypothesizes that the use of visual feedback and multimodal games will be more effective in encouraging adherence to home rehabilitation than standard care; thereby promoting independence and improving the quality of life in older adults at risk of falling.MethodsA pllel-group pilot randomized controlled trial with 3 groups of participants will be conducted in the home for 12 weeks. Participants will include older adults who have been identified as at risk of falling (n = 48), over the age of 65, living in the community, and suitable for a home exercise intervention. The primary outcome is adherence to exercise. Secondary outcomes include: variability in stride length, stride time and double support time (DST); walking speed; Timed up and go test (TUG); Falls Efficacy Scale International (FES-I); CONFbal scale; Romberg’s test; and quality of life measures (SF-12 and EuroQol EQ-5D). Qualitative assessments on personal experiences with rehabilitation tools will be done before and after the trial.DiscussionThis study will investigate the use of visual feedback and engaging multimodal activities to address the problem of non-compliance to home exercises for falls rehabilitation. One of the unique qualities of this study is the adaptation of special participatory design methods through which the end users (fallers) will be involved in the design of the proposed rehabilitation tools at various stages of the design process.Trial registrationISRCTN79967470

Highlights

  • Studies have shown that functional strength and balance exercises can reduce the risk of falling in older people if they are done on a regular basis

  • A problem with adherence to exercise has been identified in community falls prevention as well as in research trials, and this is the basis for this study

  • The multimodal games and visualizations have the potential to help the participants understand why each of the exercises is important to their recovery and to assure them of the progress that they make during their rehabilitation

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Summary

Introduction

Studies have shown that functional strength and balance exercises can reduce the risk of falling in older people if they are done on a regular basis. This study hypothesizes that the use of visual feedback and multimodal games will be more effective in encouraging adherence to home rehabilitation than standard care; thereby promoting independence and improving the quality of life in older adults at risk of falling. Falls can be caused by a wide variety of factors (including visual and physical impairment), many cases are attributed to a lack of exercise as well as weaknesses in muscles, bones and joints in the lower body [3]. Motivation to exercise can be affected by the somewhat repetitive nature of the current exercises and the way that they are presented to the user (through paper-based illustrations), which could make the rehabilitation process seem like a chore for the patient [7,8]

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