Abstract

Price and the quality of service are two key factors taken into account by wireless network users when they choose their network provider. The recent advances in wireless technology and massive infrastructure deployments have led to better coverage, and currently at each given wirelessly covered area there are a few network providers and each have different pricing strategies. These providers can potentially set unfair expensive prices for their services. In this article, we propose a novel crowdsourcing-based approach for fair wireless service pricing in the Internet of Things (IoT). In our considered oligopoly, the regulatory sets a dynamic maximum allowed price of service to prevent anti-trust behavior and unfair service pricing. We propose a three-tire pricing model, where the regulator, wireless network providers, and clients are the players of our game. Our method takes client preferences into account in pricing and discovers the fair service pricing just above the marginal costs of each network provider. Our results show that our model is not prone to collusion and will converge only if one network announces the fair price.

Highlights

  • In a typical urban environment a mobile user can choose to connect to different network providers using different technologies

  • We presented a three-tier game model where the regulator, Wireless Network Providers (WNPs) and clients are the agents of our model

  • The regulator strategy to adjust the maximum prices is evaluating the current load of networks and the crowdsourcing information gathered from wireless clients

Read more

Summary

INTRODUCTION

In a typical urban environment a mobile user can choose to connect to different network providers using different technologies. This includes various generations of mobile and cellular networks such as 3G, LTE and 5G technologies, various versions of WiFi networks, and cognitive radio networks (CRNs) which has led to the concept of heterogeneous wireless access network (HWAN) where all these technologies and networks are available for clients and spectrum assignment needs to be efficiently managed [1] Regulatory bodies, in this environment, usually play a pivotal role in leading the system towards optimal operating point, both in terms of spectrum allocation to competing networks and in terms of pricing [2]. Depending on clients’ crowdsourced feedback the regulator increases or decreases this price cap This feedback mechanism does not exist in previous works on dynamic games. This feedback mechanism provides extra information about WNPs pricing strategy and quality of provided service which enables the regulator to make proactive decision in regulating the market.

Pricing Objectives
Pricing Strategies
The System Model
Game-theoretic problem formulation
Clients’ Strategies
WNP Strategy
Regulator strategy
Summarizing CSPC mechanism
The consistency of the WNP’s marginal cost and clients’ demand function
Simulation setup
Simulation results
CONCLUSIONS AND FUTURE DIRECTIONS
Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call