Abstract

PurposeThe purpose of this paper is to investigate what factors can affect people’s continuous watching and consumption intentions in live streaming.Design/methodology/approachThis research conducted a mixed-methods study. The semi-structured interview was deployed to develop a research model and a live streaming typology. A survey was then used for quantitative assessment of the research model. Survey data were analyzed using partial least squares-structural equation modeling.FindingsThe results suggest that sex and humor appeals, social status display and interactivity play considerable roles in the viewer’s behavioral intentions in live streaming and their effects vary across different live streaming types.Research limitations/implicationsThis research is conducted in the Chinese context. Future research can test the research model in other cultural contexts. This study can also be extended by incorporating the roles of viewer gender and price sensitivity in the future.Practical implicationsThis study provides managerial insights into how live streaming platforms and streamers can improve their popularity and profitability.Originality/valueThe paper introduces a novel form of social media and a new business model. It illustrates what will affect people’s behavioral intentions in such a new context.

Highlights

  • Live streaming is a new trend worldwide: with a live streaming app, anyone can broadcast anything, from eating, gaming to singing; and people can watch all kinds of live streams anytime and anywhere

  • Our findings suggest that interactivity, social status display, humor appeal and sex appeal are important factors influencing the viewer’s behavioral intentions in live streaming

  • The results indicate that the relationship between interactivity and continuous watching intention is significant if the live streaming type is not specified

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Summary

Introduction

Live streaming is a new trend worldwide: with a live streaming app, anyone can broadcast anything, from eating, gaming to singing; and people can watch all kinds of live streams anytime and anywhere. The number of viewers for a particular live stream can go beyond one million during the broadcasts by popular streamers. Another remarkable fact of live streaming lies in the large revenue it can generate. The market size of live streaming in China was valued at USD 3 billion in 2016 which was an increase of 180% compared to 2015 (iResearch, 2017a). Viewers can purchase virtual gifts via online payments during the broadcast of a live stream to express their appreciation for the streamer. The consumption of virtual gifts contributes to the vast majority of live streaming revenues (The Economist, 2017). It is reported that Yu Li, who came from a hardscrabble area in North China and used to fix trucks in a small city, earns USD100,000 per month as a streamer (Rauhala, 2017)

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