Abstract

Smartphones have become crucial in people's everyday lives, including in the medical field. However, as people become close to their smartphones, this leads easily to overuse. Overuse leads to fatigue due to lack of sleep, depressive symptoms, and social relationship failure, and in the case of adolescents, it hinders academic achievement. Self-control solutions are needed, and effective tools can be developed through behavioral analysis. Therefore, the aim of this study was to investigate the determinants of users' intentions to use m-Health for smartphone overuse interventions. A research model was based on TAM and UTAUT, which were modified to be applied to the case of smartphone overuse. The studied population consisted of 400 randomly selected smartphone users aged from 19 to 60 years in South Korea. Structural equation modeling was conducted between variables to test the hypotheses using a 95% confidence interval. Perceived ease of use had a very strong direct positive association with perceived usefulness, and perceived usefulness had a very strong direct positive association with behavioral intention to use. Resistance to change had a direct positive association with behavioral intention to use and, lastly, social norm had a very strong direct positive association with behavioral intention to use. The findings that perceived ease of use influenced perceived usefulness, that perceived usefulness influenced behavioral intention to use, and social norm influenced behavioral intention to use were in accordance with prior related research. Other results that were not consistent with previous research imply that these are unique behavioral findings regarding smartphone overuse. This research identifies the critical factors that need to be considered when implementing systems or solutions in the future for tackling the issue of smartphone overuse.

Highlights

  • BackgroundSmartphones have become crucial in our everyday lives, and they affect all sectors from business, to communication, and even to medicine

  • We proposed the Smartphone Overdependence Management System (SOMS), which is a management system, and solution for overdependence on smartphones [6]

  • Monitoring apps is scarce), the result that Perceived Ease of Use is a significant determinant of Perceived Usefulness is consistent with the findings of numerous previous research studies [19, 26,27,28]

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Summary

Introduction

BackgroundSmartphones have become crucial in our everyday lives, and they affect all sectors from business, to communication, and even to medicine. The International Classification of Diseases categorizes “gaming disorder” as a mental illness. This is the first time that the consequences of using digital and mobile devices have been so designated, which makes it more meaningful [5]. The SOMS was designed to deliver overuse prevention, diagnosis, and treatment services that are based on scientific evidence, which was mostly collected by the developed SOMS smartphone background software application (“app”). The idea was to use the concept of mobile technology that has been extensively applied and widely successful in other healthcare systems [7,8,9,10,11] to aid self-control and support behavioral change in such a way that overuse is controlled

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