Abstract

With the rapid development of video games at present, 3D games as a big branch of games are also developing rapidly. Different 3D games vary greatly from each other. They bring different sensory experiences to players, game play and so on, but these contents set each other off and rely on each other. In every good 3D game, a good scene design is essential. However, the literature on 3D game scene design is scarce. Therefore, this article will analyze the influence of world view, art style, game genre and player experience on scene design, so as to bring some inspiration and guidance to the scene designers. At the end of the article, this paper concludes that there are many factors affecting 3D game scene design, not only the ones discussed in the article. In addition to the considerations mentioned in the article, a good scene designer should bring himself into the player's point of view. It is from the player's point of view that one can know more clearly what a good scene design is.

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