Abstract

Public engagement and participatory advancement in architecture have entered a new level, as public expectations rise and technological innovations create new opportunities. Stakeholders can contribute to architecture through variety of new technological tools that evolved significantly over the last decade and the key question is how to make architecture better by using them. The paper presents findings of the initial stage of research – exploratory literature analysis of emerging trends for adopting virtual reality (VR), augmented reality (AR), mixed reality (MR) and other human–computer interactions in urban design and architecture. The goal is to figure out the most recent trends of how public can participate and improve the quality of architecture through modern technologies. The results show that directions of current investigations on participatory advancement in architecture by using extended reality (XR) solutions develop in these main directions: easy to use tools, simulation of space and content, evaluation of results, continuous participation of stakeholders and adoption of XR solutions in architectural design, urban design and landscape architecture.

Highlights

  • Government of the people, by the people, for the people (Lincoln, 1863) – the famous phrase by the father of modern democracy put people in the process of decision making

  • In this article XR is used as an umbrella term encapsulating augmented reality (AR), virtual reality (VR), mixed reality (MR) and all real and virtual combined environments

  • AR is defined as a real-world environment digitally augmented or enhanced, VR is a simulation and replacement of a realworld, MR combines both of AR and VR and gamification is a way of interacting with public and other stakeholders

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Summary

Introduction

Government of the people, by the people, for the people (Lincoln, 1863) – the famous phrase by the father of modern democracy put people in the process of decision making. Better access to information, available technology-based solutions, expansion of internet worldwide stimulates community’s involvement in the processes of architectural design, urban designa and landscape architecture. Public participation process ranges from high to low levels, from simple informing to multidimensional and resource-consuming citizen control, described as “ladder of citizen participation” (Arnstein, 1969). For architects extended reality (XR) solutions if applied wisely can facilitate participatory advancement in architecture and become an effective tool. In this article XR is used as an umbrella term encapsulating augmented reality (AR), virtual reality (VR), mixed reality (MR) and all real and virtual combined environments. AR is defined as a real-world environment digitally augmented or enhanced, VR is a simulation and replacement of a realworld, MR combines both of AR and VR and gamification is a way of interacting with public and other stakeholders

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