Abstract

Competency and skill development are the two requirements during the course learning duration. Constructivism, objectivism and conceptualism are three theories used as a base for knowledge enhancement. Opportunities provided to the students in the courses to express themselves should increase along with the acquisition of in-depth technical knowledge. To motivate and engage students to develop intrinsic skills like, self determination, self monitor and reasoning are supported by well known theory of constructivism and objectivism. Planning an atmosphere to do a task is related to objectivism. Learner's ability to increase competence is known as constructivism which depends on the attitudes of the learner. Students' competency and communication skill can be enhanced by various active learning activities like coding assignments and video assignments. These learning activities provide suitable environment and motivation for competency development. The benefits of various assignments tabulations indicate that project assignments are the most beneficial because of learning pace and handson experience. Video assignments are excellent for communication skill development with lots of creativity involved with digital gadgets. Course content learning through video assignment is nominal. The respondent's reflection of 92.6% for creativity in video assignment and 72% for course content competency suggests that in video assignment students enjoy the course learning.

Highlights

  • Education scenario is different in the "digital age" with students possessing smart phones

  • Competence was observed in 24 students for 3 sets of experiments to solve a soma cube puzzle. It is evident from the results presented that intrinsic motivation is the key driving force to develop problem solving skill to remain competent

  • In [9] the authors indicate that competence increases intrinsic motivation and skill development is more pronounced, in a right environment

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Summary

Introduction

Education scenario is different in the "digital age" with students possessing smart phones. The student is engaged with the smart phones with one or the other "app". Course teaching to the 21st century students should be designed, to ensure relevant competency, keeping in mind the smart gadget usage. Along with competency the student should be given an opportunity for skill development Competency and skill are like the two faces of the same coin.

Competency
Communication skill
To MotivateAnd Engage Students
Benefits Of Different Types Of Assignment
Skill Based Learning
Was the video assignment effective to overcome stage fear?
Respondents Reflections and Discussions
Findings
Conclusions and Outcomes Achieved
Full Text
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