Abstract

ABSTRACTThis paper presents a new and easy-to-use interactive facial conformation modeling method. The modeling of a specific face is performed on a generic, triangle mesh based face model by adjusting a set of hierarchically organized facial confirmation parameters, which are derived from the anthropometric data on human faces. The method transforms complex facial conformation mesh manipulations into simple linear parameter adjustments between the specified anthropometric landmark points on the face mesh. The parameter adjustments are made interactively via a three-level hierarchical framework. Geodesic distance based compactly supported radial basis functions are employed to smoothly interpolate the displacements of the face mesh vertices and facilitate localized deformation and hole handling on the face mesh. The involved linear anthropometry-based parameters are classified into three different levels with each level governed by its own radial basis functions. Simple and interactive mesh manipulations ...

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.