Abstract

Online games have become one of the students' main leisure activities. Therefore, online addiction and its impacts deserve attention. However, the related research on college students' addiction and its impact on learning attitudes mostly focus on general online games rather than the specific Facebook Game. In this study, college students in Matou, Tainan City with experiences in Facebook Game were conducted for samples, and descriptive statistics, ANOVA, and path analysis were used for data analyses to understand the impacts of the involvement and addiction of Facebook Game on learning attitudes. The findings showed that college students use Facebook Game frequently, but each spends a short time, unlike the characteristics of the general online games' users. The total effects of path analysis showed that leisure involvement and attractiveness have negative impacts on learning attitudes when they are through the mediator variable-”addiction.” However, the findings did not show that the impacts on learning attitudes are not highly serious. It is still recommended that colleges might increase the diversification opportunities of leisure activities to encourage students for healthy participation so that students might have more progressive learning attitudes.

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