Abstract
Face-to-Face Multi-Point Constraint Method in 3D problems by Numerical Integration Based on Geometrical Triangulation
Full Text
Sign-in/Register to access full text options
Published version (Free)
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
More From: Transactions of the Japan Society for Computational Engineering and Science
Paper Title
Journal
Date