Abstract

Virtual reality (VR) has evolved substantially beyond its initial remit of gaming and entertainment, catalyzed by advancements such as improved screen resolutions and more accessible devices. Among various interaction techniques introduced to VR, eye-tracking stands out as a pivotal development. It not only augments immersion but offers a nuanced insight into user behavior and attention. This precision in capturing gaze direction has made eye-tracking instrumental for applications far beyond mere interaction, influencing areas like medical diagnostics, neuroscientific research, educational interventions, and architectural design, to name a few. Though eye-tracking’s integration into VR has been acknowledged in prior reviews, its true depth, spanning the intricacies of its deployment to its broader ramifications across diverse sectors, has been sparsely explored. This survey undertakes that endeavor, offering a comprehensive overview of eye-tracking’s state of the art within the VR landscape. We delve into its technological nuances, its pivotal role in modern VR applications, and its transformative impact on domains ranging from medicine and neuroscience to marketing and education. Through this exploration, we aim to present a cohesive understanding of the current capabilities, challenges, and future potential of eye-tracking in VR, underscoring its significance and the novelty of our contribution.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.