Abstract

The intent of this paper is to provide an introduction into the bourgeoning field of eye tracking in Virtual Reality (VR). VR itself is an emerging technology on the consumer market, which will create many new opportunities in research. It offers a lab environment with high immersion and close alignment with reality. An experiment which is using VR takes place in a highly controlled environment and allows for a more in-depth amount of information to be gathered about the actions of a subject. Techniques for eye tracking were introduced more than a century ago and are now an established technique in psychological experiments, yet recent development makes it versatile and affordable. In combination, these two techniques allow unprecedented monitoring and control of human behavior in semi-realistic conditions. This paper will explore the methods and tools which can be applied in the implementation of experiments using eye tracking in VR following the example of one case study. Accompanying the technical descriptions, we present research that displays the effectiveness of the technology and show what kind of results can be obtained when using eye tracking in VR. It is meant to guide the reader through the process of bringing VR in combination with eye tracking into the lab and to inspire ideas for new experiments.

Highlights

  • Recent technical advances have led to a rapid development of Virtual Reality (VR) technologies

  • A short task followed in which we presented to the subject pictures of 50 houses that were located inside the VR city

  • A virtual environment is closer to a natural condition than the usual lab environment and is a more controlled condition than a study conducted in the real world

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Summary

Introduction

Recent technical advances have led to a rapid development of Virtual Reality (VR) technologies. Development of VR is partly driven by the gaming industry, which produces VR kits in large volume for commercial purposes. It is continuously further developed and improved, leading to higher resolutions, higher refresh rates and larger fields of view. Graphics cards and other computer hardware make it possible to produce powerful Virtual Reality kits at a reasonable price (Virtual Reality Society, 2017).

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