Abstract

The role of individual differences during dynamic scene viewing was explored. Participants (N=38) watched a gameplay video of a first-person shooter (FPS) videogame while their eye movements were recorded. In addition, the participants’ skills in three visual attention tasks (attentional blink, visual search, and multiple object tracking) were assessed. The results showed that individual differences in visual attention tasks were associated with eye movement patterns observed during viewing of the gameplay video. The differences were noted in four eye movement measures: number of fixations, fixation durations, saccade amplitudes and fixation distances from the center of the screen. The individual differences showed during specific events of the video as well as during the video as a whole. The results highlight that an unedited, fast-paced and cluttered dynamic scene can bring about individual differences in dynamic scene viewing.

Highlights

  • The spectating of E-sports, i.e. competitive digital game contests, is becoming immensely popular (Burroughs & Rama, 2015; Hamari & Sjöblom, 2017)

  • Dynamic scene viewing is affected by visual attention skills and events of the scene

  • Dynamic scene viewing is affected by visual attention skills and events of the scene there may be individual differences in how viewers' eye movement patterns develop across time, as they adjust to the cluttered and fast-paced visual environment of the gameplay video

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Summary

Introduction

The spectating of E-sports, i.e. competitive digital game contests, is becoming immensely popular (Burroughs & Rama, 2015; Hamari & Sjöblom, 2017). We examined whether individual differences in three skills noted to be enhanced through action video game playing are reflected in eye movements during free viewing of unedited videogame videos These skills are multiple object tracking, visual search, and susceptibility to attentional blink. The center of the screen seems to form a base from which saccades leave from and where they come back to after a target needing further inspection in the periphery of the screen has been scanned Besides this tendency for center bias, the gazes of viewers watching dynamic scenes tend to be far more clustered to specific objects of the scene, indicating attentional synchrony, that is, less individual differences in gaze locations (Mital et al, 2011; Smith & Henderson, 2008). We examined individual differences in how viewers react to different types of game events

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