Abstract
The purpose of the study is to reveal the essence of extracurricular activities of students within the federal state standards as an object of project management in an educational organization of general education. The place of extracurricular activities is determined as a full and compulsory component of the main educational program. The essence of extracurricular activities, its relationship with the planned educational results, as well as the difference from continuing education, are revealed. The results of the study of educational programs and examples of the design of plans of extracurricular activities by the teaching teams of schools are presented. The algorithm for designing a plan for extracurricular activities is described. The initial, conceptual and design stages are highlighted and characterized. The scientific novelty consists in substantiating the content of the concept of extracurricular activities of a school, including the presentation system on goals, design strategies, principles for selecting content, formats and implementation procedures.
Highlights
The basis of modernization changes to improve the quality of educational programs is the idea of making learning an active process in which students have the opportunity to construct their knowledge in connection with their previous educational experience and using the capabilities of the educational environment [1, 2]
An idea came up when designing and implementing educational programs to use the potential of added educational practices, which are represented in extracurricular activities and additional education in a Russian school
One of the ways to implement this idea was the introduction in 2011 in the educational standard of the provision that the main educational program (MEP) of the school is implemented through the organization of lesson and extracurricular activities, which is considered as an obligatory part of the educational program of the school
Summary
The basis of modernization changes to improve the quality of educational programs is the idea of making learning an active process in which students have the opportunity to construct their knowledge in connection with their previous educational experience and using the capabilities of the educational environment [1, 2]. This leads to the fact that education in a modern school goes beyond the scope of subjects. It allows using accessible from the didactic point of view, new objects of human activity, which, in turn, allows students to develop new “ideal activities” [4]
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