Abstract
Robust and adaptive human motion performance depends on learning, planning, and deploying primitive elements of behavior. Previous work has shown how human motion behavior can be partitioned at subgoal points, and primitive elements extracted as trajectory segments between subgoals. An aggregate set of trajectory segments are described by a spatial cost function and guidance policy. In this paper, Gaussian process regression is used to approximate cost and policy functions extracted from human-generated trajectories. Patterns are identifying in the policy function to further decompose guidance behavior into a sequence of motion primitives. A maneuver automaton model is introduced, simplifying the guidance task over a larger spatial domain. The maneuver automaton and approximated policy functions are then used to generate new trajectories, replicating original human behavior examples.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.