Abstract
Extended Reality (XR) technologies are increasingly popular to support the engagement of different audiences and stakeholders with Discrete Event Simulations (DES) due to their capability to deliver more accessible visual and immersive experiences. XR applications can be developed either using modules integrated into DES software or game engines, providing different sets of opportunities in the environment design. However, there is a lack of development guidelines for such environments, considering visualization, information presentation, interaction, and navigation aspects. The paper presents a systematic review of the use of XR for DES, relating the results to XR design heuristics to identify and discuss major design tradeoffs. Finally, a case study from the mining sector is exemplified to illustrate possible. solutions to balance the trade-offs.
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