Abstract

This paper presents a collaborative virtual learning environment, which includes technologies such as 3D virtual representations, learning and content management systems, remote experiments, and collaborative learning spaces, among others. It intends to facilitate the construction, management and sharing of knowledge among teachers and students, in a global perspective. The environment proposes the use of 3D social representations for accessing learning materials in a dynamic and interactive form, which is regarded to be closer to the physical reality experienced by teachers and students in a learning context. A first implementation of the proposed extended immersive learning environment, in the area of solid mechanics, is also described, including the access to theoretical contents and a remote experiment to determine the elastic modulus of a given object.These instructions give you basic guidelines for preparing camera-ready papers for conference proceedings. Use this document as a template if you are using Microsoft Word 6.0 or later. Otherwise, use this document as an instruction set. The electronic file of your paper will be formatted further. Define all symbols used in the abstract. Do not cite references in the abstract.

Highlights

  • The human, scientific, commercial, intellectual and social opening movement, commonly referred as “globalization”, which deals with our current daily life, requires new attitudes from the educational community, namely on the teacher’s role/competences, and on the teaching/learning process

  • The Simulated Linked Object Oriented Dynamic Learning Environment (Sloodle), seeks to integrate the functionalities provided by an Leaning Management Systems (LMS) like Moodle with that offered by a 3D virtual world, like OpenSim or Second LifeTM

  • The Young’s modulus is defined as the ratio of the uniaxial stress over the uniaxial strain in the range of stress in which Hooke's Law holds [16]. This can be experimentally determined from the slope of a stress-strain curve created during tensile tests conducted on a sample of the material. For this particular remote experiment, we implemented the apparatus depicted in figure 5, which enables measuring the elastic modulus of a flat bar

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Summary

INTRODUCTION

The human, scientific, commercial, intellectual and social opening movement, commonly referred as “globalization”, which deals with our current daily life, requires new attitudes from the educational community, namely on the teacher’s role/competences, and on the teaching/learning process In this globalization course, Information and Communication Technologies (ICT) and the Internet, in particular, have enabled the development of social platforms allowing all citizens to contribute to the generation of new knowledge and resources and to their effective learning, use or perception, much in the line of a global giving-receiving perspective. The development of innovative and creative educational tools, readily available to the entire educational community, in a worldwide context, has contributed to the increment of existing bonds and the creation of new ones, in academia This reality has been providing an added value to the teaching/learning process, in a global scale [1]. The remote access to a real, physical experimental module

GOALS AND MOTIVATION
USING VIRTUAL WORLDS AS IMMERSIVE LEARNING ENVIRONMENTS
THE REXLAB V VIRTUAL WORLD
OpenSimulator
MOODLE
SLOODLE
Virtual World 3D
The Remote Experiment
REMOTE ACCESS TO THE EXPERIMENTAL APPARATUS
Source
Findings
CONCLUSIONS AND FINAL REMARKS
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