Abstract

We introduce methods for applying two-dimensional distortions in a manner that allows us to create three-dimensional variations of stroke-based models and 3D polygonal meshes. These variations can be achieved interactively, supporting the creation of expressive variations of a given 3D model or of strokes generated from it. In order to allow for a seamless integration into existing systems and to enable additional processing of both strokes and meshes, a pipeline approach is taken in both cases. In addition, we discuss the interaction possibilities arising from the interplay between the model orientation and the strokes or the geometry. Finally, to demonstrate the usability of the proposed methods we suggest several application domains.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call