Abstract

The attribution of traits plays an important role as a heuristic for how we interact with others. Many psychological models of personality are analytical in that they derive a classification from reported or hypothesised behaviour. In the work presented here, we follow the opposite approach: Our personality model generates behaviour that leads an observer to attribute personality characteristics to the actor. Concretely, the model controls all relevant aspects of non-verbal behaviour such as gaze, facial expression, gesture, and posture. The model, embodied in a virtual human, affords to realistically interact with participants in real-time. Conceptually, our model focuses on the two dimensions of extra/introversion and stability/neuroticism. In the model, personality parameters influence both, the internal affective state as well as the characteristic of the behaviour execution. Importantly, the parameters of the model are based on empirical findings in the behavioural sciences. To evaluate our model, we conducted two types of studies. Firstly, passive experiments where participants rated videos showing variants of behaviour driven by different personality parameter configurations. Secondly, presential experiments where participants interacted with the virtual human, playing rounds of the Rock-Paper-Scissors game. Our results show that the model is effective in conveying the impression of the personality of a virtual character to users. Embodying the model in an artificial social agent capable of real-time interactive behaviour is the only way to move from an analytical to a generative approach to understanding personality, and we believe that this methodology raises a host of novel research questions in the field of personality theory.

Highlights

  • Humans show consistent patterns of thoughts, feelings and behaviour that distinguish one person from another and persist over time and situations (Higgins and Scholer, 2008)

  • That the perception of personality is based on exhibited behaviour and Expressing Personality in Real-Time Interaction that tendencies to engage in certain behaviours is due to personality traits is a duality that is reflected by the two broad classes of personality theories and models

  • The analysis showed a significant effect of TargetPersonality [F(8, 318) = 67.78, p < 0.001, Wilk’s λ = 0.14]

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Summary

Introduction

Humans show consistent patterns of thoughts, feelings and behaviour that distinguish one person from another and persist over time and situations (Higgins and Scholer, 2008). These observable patterns are what we refer to as “personality.” Personality can be construed from the angle of the mental model an observer infers based on the behavioural pattern or from the perspective of individual differences in regulatory dynamics of emotion and cognition. Mechanistic models are theory-driven and based on hypothesised etiological processes These models assume characteristic individual differences in emotional, motivational, and cognitive processes that lead to different stable personalities. Some mechanistic models have a computational realisation (e.g., Karimi and Kangavari, 2012; Read et al, 2018), they seldom make predictions about specific behavioural outputs

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