Abstract

PurposeThis study investigated exposure time, running and skill-related performance in two international u20 rugby union teams during an intensified tournament: the 2015 Junior World Rugby Championship.MethodBoth teams played 5 matches in 19 days. Analyses were conducted using global positioning system (GPS) tracking (Viper 2™, Statsports Technologies Ltd) and event coding (Opta Pro®).ResultsOf the 62 players monitored, 36 (57.1%) participated in 4 matches and 23 (36.5%) in all 5 matches while player availability for selection was 88%. Analyses of team running output (all players completing >60-min play) showed that the total and peak 5-minute high metabolic load distances covered were likely-to-very likely moderately higher in the final match compared to matches 1 and 2 in back and forward players. In individual players with the highest match-play exposure (participation in >75% of total competition playing time and >75-min in each of the final 3 matches), comparisons of performance in matches 4 and 5 versus match 3 (three most important matches) reported moderate-to-large decreases in total and high metabolic load distance in backs while similar magnitude reductions occurred in high-speed distance in forwards. In contrast, skill-related performance was unchanged, albeit with trivial and unclear changes, while there were no alterations in either total or high-speed running distance covered at the end of matches.ConclusionsThese findings suggest that despite high availability for selection, players were not over-exposed to match-play during an intensified u20 international tournament. They also imply that the teams coped with the running and skill-related demands. Similarly, individual players with the highest exposure to match-play were also able to maintain skill-related performance and end-match running output (despite an overall reduction in the latter). These results support the need for player rotation and monitoring of performance, recovery and intervention strategies during intensified tournaments.

Highlights

  • Rugby union is an intermittent team sport requiring players to repeatedly perform bouts of high-speed running interspersed with periods of low-speed activity [1]

  • Analyses of team running output showed that the total and peak 5-minute high metabolic load distances covered were likely-to-very likely moderately higher in the final match compared to matches 1 and 2 in back and forward players

  • In individual players with the highest match-play exposure, comparisons of performance in matches 4 and 5 versus match 3 reported moderate-to-large decreases in total and high metabolic load distance in backs while similar magnitude reductions occurred in high-speed distance in forwards

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Summary

Introduction

Rugby union is an intermittent team sport requiring players to repeatedly perform bouts of high-speed running interspersed with periods of low-speed activity [1] Intense static exertions such as scrummaging, physical collisions and tackles occur frequently throughout play [2]. Forward and back players at elite senior levels are shown to spend 14% and 8% of their match time in highly intense activities such as sprinting and tackling and in scrums, rucks and mauls [3] Combined, these physical demands are shown to result in high levels of muscle damage [4,5], neuromuscular and perceptual fatigue [6] and compromised immunity [7] post-competition. The time interval separating consecutive matches is sufficient in theory to ensure complete physical and physiological recovery [10]

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