Abstract

This paper examines the integration of virtual reality (VR) into arts education, focusing on how immersive technologies can transform learning environments across various artistic disciplines. With advancements in VR technology making it more accessible, the study investigates its potential to enhance creativity, accessibility, and engagement in both visual and performing arts. The theoretical frameworks of arts education, including constructivism and experiential learning, are analyzed in the context of VR applications. Through case studies of current VR implementations in K-12 and higher education, the paper highlights both the benefits and challenges of this technological shift, advocating for its strategic inclusion in art curricula. Future trends are also discussed, predicting collaborative innovations that may reshape arts pedagogy. Keywords: Virtual Reality (VR), Arts Education, Immersive Technologies, Constructivism, Experiential Learning.

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