Abstract

Various digital games have been developed that focus on providing a sense of enjoyment and excitement for their players in order to be a modern tool for releasing stress or simply for pleasure. In recent years, digital games were also used for teaching and learning. For example, in History subject, games were used for retelling historical stories; at the same time, to preserve the history for the next generation to learn, understand and appreciate. Similarly, Digital games with Islamic values have also been developed to teach Islamic values or knowledge among players, in other words to persuade players to learn or improve their knowledge on Islam. Many designers assumed that games could be used as a persuasive tool to influence players, to learn and understand Islam as a way of life. However, no prior research has been done on the perception of players before and after playing Islamic digital games. To this end, this paper investigates and reports if Islamic Digital Games could persuade gamers to understanding Islam by exploring the use of these games among gamers. A total of 20 school children voluntarily participated in the experiment and the findings are reported in this paper. The study found positive effects on the users’ perception toward playing digital games embedded with Islamic values.

Highlights

  • Games vary from computer-delivered interventions by aspiring to be highly enjoyable, attention-captivating and intrinsically motivating [1, 2]

  • At the end of each game, participants were asked to fill out a survey questions CEGE Questionnaire (CEGEQ)

  • It consisted of two parts: the first part generally asked about the background details of each participant, and the second asked about their experiences toward playing digital games with Islamic values

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Summary

Introduction

Games vary from computer-delivered interventions by aspiring to be highly enjoyable, attention-captivating and intrinsically motivating [1, 2]. Serious digital games with religious elements in this context, religion of Islam, are a type of computer-delivered intervention considered to be both educational and fun. Elaborating further, the main aim of these games is to educate or promote behaviour change towards knowing, understanding, and practicing Islam as a way of life. Sitzmann [3] and Wouters, Van Nimwegen, Van Oostendorp, & Van Der Spek [4] highlighted that, serious games may create sustained effects by being intrinsically motivating to play longer and repeatedly. In the context of this research, religious digital games with Islamic elements like mobile Qur’an, should be played longer in the effort to memorize Quranic verses in the Qur’an

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