Abstract


 Different digital technologies, especially video games, which are used to assist students in acquiring language, have been examined by researchers. However, studies exploring non-ELT students’ gaming experience in acquiring a second language (L2) vocabulary are sparsely investigated. Therefore, this study explores how non-ELT students’ gaming experience assists them in acquiring their second language (L2) vocabulary. The data of this study were gained from non-ELT students’ experiences. Four non-ELT students were interviewed, and the data from the interview were analyzed through thematic analysis. Several initial questions given to the non-ELT students were used to tell their game experience. The results of this study indicated that the games, notably Multiplayer Online Battle Arena (MOBA), First Person Shooter (FPS), Role Playing Games (RPG), have the potential to assist non-ELT students in acquiring second language (L2) vocabulary. Several principal reasons related to how the gaming experience helps the students in acquiring new vocabulary emerged in this study.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.